Parametrized surfaces
By now, you are too familiar with parameterized curves. If we have a
function
c : [a, b]
R3, then
c(t) parametrizes a curve in
three dimensions as t ranges from a to b. We have frequently
used
c(t) = (cos t, sin t, t) as a
parametrization of a helix or
slinky. For example, here is one loop
of the helix, with
0
t
2
.
We can parametrize surfaces in the same way. To parametrize surfaces, we simply need a function of two variables (rather than a function of one variable that we needed for parametrized curves). To illustrate the properties of parametrized surfaces, we will use the example function
If we let u range from 0 to 1, and let v range from 0 to 2
,
then
(u, v) traces out a whole family of helices, with radii
between 0 and 1. The result is a surface called a helicoid, as shown
below.
Notice that if you drag the blue slider to change v, then the red point traces out a helix. You can drag the green slider to change u and thus the radius of the helix. If you keep v constant and change only u, the red point traces out a straight line.
If we let D be the region where
0
u
1 and
0
v
2
, then the function
maps the region D onto the
helicoid shown above. We sometimes write this as
: D
R3. (Note the region D is actually a subset of
R2, so we
could also say that
: R2
R3.)
The region D is a rectangle in uv-space. Any point (u, v) in D
is mapped to the point
(u, v) on the helicoid. We can
demonstrate this map more clearly by replacing the above
blue
slider for v and
green slider for u with a
green point that
you can drag in the rectangle D to specify both u and v. In the
below demo, the region D is shown floating above the helicoid.
Notice that if you drag the
green point along the bottom of the
rectangle, you change u while leaving v = 0. Similarly, if you drag
the
green point along the right side of the rectangle, you change
v while leaving u = 1. (Note: you cannot drag the
red point on the
surface.)
In general, the region D does not have to be a rectangle. But in many examples, we let D be a rectangle to make the calculations simpler.
You can see some examples here.
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