A plane is determined by a point p in the plane and two vectors a, and b parallel to the plane. (This is identical to the case with three points in the plane. Why?)
From this fact, we can parametrize a plane just like we parametrized a
line (only we'll need two parameters instead of one). If
x is a point in the plane, the vector from
p to
x (i.e.,
x - p) is some multiple of
a plus some multiple of
b. (Can you see why?) We can
express this as
x - p = sa + tb for
t, s
R. Usually, we'll write this as
x = p + sa + tb. The real numbers
s and
t are the parameters for this
parametrization of the line plane.
The idea of the parametrization is that as the parameters s and t sweep through all real numbers, the point x sweeps out the plane. In other words, it is a two-dimensional analogue of the parametrization of the line.
Here we've added the point x in cyan. You can't move x directly, but you can move it by changing the parameters s and t (the blue points on sliders).
Clearly, for any value of s and t, the point x lies on the plane. Also, by changing s and t, you can move the point x to any position on the plane.